Conference 18 Abstracts
Association for the Study of Dreams
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Dream Odyssey
UCSC Santa Cruz, California, USA
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ABSTRACT
Nightmare Fun: Dr. Seuss' The 5000 Fingers of Dr. T
Bernard Welt
Professor, Academic Studies, Corcoran College of Art and Design,
Washington DC
Bernard Welt, the author of Mythomania: Fantasies, Fables, and Sheer
Lies in Contemporary American Popular Art (Art Issues Press), has taught
an interdisciplinary course on dreaming for 15 years at the Corcoran
College of Art and Design.
Summary:
The 5000 Fingers of Dr. T, Dr. Seuss' only live-action film, is an
under-appreciated example of the dream/nightmare quest, through its
fantastic imagery celebrating the spontaneous imaginative power whereby
children discover both autonomous selfhood and a means of reconciliation
to adult authority.
Learning objectives:
Through study of one cinematic example, Dr. Seuss' The 5000 Fingers of
Dr. T (Roy Rowland, 1953):
1. Awareness and analysis of the conventions of representation of the
dream in cinema
2. Awareness and analysis of themes in children's dreams and nightmares,
especially relating to adult authority and the development of autonomous
selfhood through free imaginative play
3. Consideration of the use of the dream in film, literature, and art as
a means of representing the role of imagination in life and culture
Questions:
1. How do the typical nightmare and anxiety themes of childhood appear
as devices and images in The 5000 Fingers of Dr. T (and in Dr. Seuss'
work as a whole)?
2. What are the characteristics of the "dream quest" as a
genre in modern children's literature and film?
3. How does this film contribute to an "aesthetic of the
dream"-a view that places the dream at the center of a theory of
creativity?
I request a VCR and projection system or monitor to show excerpts. If
that's not possible, I can make slides with advance notice and would
need a projector.
I can show and direct discussion of this film in its entirety if there's
a film series, or interest.
This presentation would be relevant to a panel on Dreams and Film, The
Nightmare in the Arts, Children's Dreams and Nightmares, or the Dream
and Creativity.
ABSTRACT
The 5000 Fingers of Dr. T (dir. Roy Rowland, 1953), Dr. Seuss' only
work as an auteur du cinema, is a modern dream/nightmare with a child
hero, in the manner of Alice in Wonderland and The Wizard of Oz. Like
those practically legendary tales, it draws on the convention of the
dream as escape from the boring duties and responsibilities imposed by
adults upon children who would rather play. The creative exploration of
children's feelings of powerlessness, betrayal, and anxiety, conquered
through creative play, marks the film as a crucial demonstration of Dr.
Seuss' under-recognized place as a defining sensibility in the art and
culture of the second half of the twentieth century in America.
In Dr. T, the dream becomes the typically Seussian means of representing
imagination, creativity, and play as universal human
endowments-unmediated by cultural imperatives, social training, or
artistic discipline. In addition to celebrating a "wild"
imagination that confronts adult authority as either all-powerful enemy
or impotent bystander, Dr. Seuss' cinematic dream quest responds to
academic reductionism regarding artistic creativity. The 5000 Fingers of
Dr. T is full to bursting with images right out of the psychoanalytic
repertoire, with plenty to occupy both Freudians and Jungians-journeys
into dungeons and sewers, stairs and ladders galore, good and bad
fathers and homoeroticized initiatory brother-bands. But it refuses to
reduce imaginative free play to the workings of some deeper, more primal
instinctual drive. As in the aesthetics of German Romanticism, the first
modern school to value the lessons of the dream, play exists not only as
vehicle or sublimation of deeper instincts but constitutes a defining
human need without which we cannot experience freedom and individual
personality. Here as in all the typical Seussian tales, the child finds
the means to discover and assert autonomous selfhood through
"wild" and apparently anti-social imaginative play. But
through this play, represented in The 5000 Fingers of Dr. T through the
typical imagery of children's nightmares, the child also finds the means
to explore empathy and responsibility, to reconcile with the demands of
the adult world, and to establish a secure ground for accepting parental
love and guidance.
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